The first thing we tried this year is PURE. Yes it's a filter and yes it's just whatever personal preference you like.
We have a few real drift friends, that like a bit more grip feel in the SIM... Initially that meant running these gravy garage cars with insane levels of competition drift tyres, But as you become accustomed to what in reality is simply not correct. You need the feel but not the translatable speed of grip in the sim.
In order to generate force feedback in the SIM especially on a logitec G920. You need to increase tyre grip more and more and more.
What you end up with is a car that is underpowered and over tyred. in sim you can't link 5th gear corners in these cars with 400 hp , but in reality, you aren't actually running this much grip to generate the same steering "Feel".
This is where SIM doesn't match.
While I started to modify some gravy Garage Cars at Super Happy Drift. These guys need a modding tutorials so they can build what they feel is a good Real life experience.
For .RSG. we simply lower the available grip to reduced tyres until everyone can cope with insanely snappy high grip setups that don't allow for good tandem unless you are on drugs that enhange your reflexes.
In what is a compromise between .RSG./ADC/Tando and the Comp/WDT spec super grip machines.
We are getting doors on doors.
I still like ripping long hand brake entries. So I sometimes go back to low grip on the rear to allow that. I am a fan of the 2002 spec machines that ran with 17" fronts and 18inch high pressure rear tyres. Nothing I hate more more than having to be on throttle when I want to be on Handbrake.
That's the point in about 2008 when drift became more about Performance, Speed and Grip than about Style, Looking low and Insanely going deep and ripping a big entry. When you would see the rear wheels locked for ages.